Jobs · Full-time

Monetization Artist at Moon Active - Remote CET — Columbus

LocationColumbus
CompanyMoon Active
Sourcejobicy
Posted2026-08-31 05:09:00

Traveler-Friendly Insight

Timezone Constraint: CET ±3 Hours — This is the most critical factor for nomads. The CET ±3 window spans from UTC-1 to UTC+4, which covers Western Europe, most of Africa, Eastern Europe, and the Middle East. Popular nomad hubs like Lisbon (WET/UTC+0), Barcelona, Berlin, Amsterdam (CET), and Tbilisi (UTC+4) all fall comfortably within this window.

Location Flexibility: The role is tagged #LI-Remote with a Spain location hint, suggesting Moon Active hires across Europe or nearby regions. If you're based in or can prove residency in an eligible country, this is a genuinely location-flexible role — not just "remote-friendly in one country."

  • Lisbon, Portugal: A top nomad hub within CET±3. Monthly costs ~€1,500–2,200 for a comfortable lifestyle. Portugal's Digital Nomad Visa (D8) is a strong fit if you're non-EU.
  • Tbilisi, Georgia: At the UTC+4 edge of the window. Very low cost of living (~$800–1,200/month). Georgia's 365-day visa-free stay for many nationalities is ideal.
  • Barcelona, Spain: Higher cost (~€2,000–3,000/month) but excellent infrastructure and culture. Spain's Digital Nomad Visa is available for non-EU residents.

No travel-specific perks (coworking stipend, meetup budget) are mentioned, so budget accordingly. The role's async-friendliness is moderate — A/B testing iteration and cross-functional collaboration likely require some overlap hours.

Moon Active is one of the world's fastest-growing mobile game companies, providing entertainment to millions of active users across the universe.

We're looking for a Monetization Artist star for its top-notch, industry-leading product.

As a Monetization Artist, you will be responsible for user experience, visual design concepts, and game user interface across digital products and platforms. As part of our dream team, you will receive everything you can think of from super friendly and creative co-workers and a strong focus on your development.

Required time zone: CET ±3 hours.

Requirements

  • Create a playful, intuitive, cohesive look & feel, and overall mobile game user experience.
  • Conceptualize, present, and execute your ideas from A to Z.
  • Work collaboratively with other designers and cross-functionally with UX, engineering, and product management on the design and implementation of new game features.
  • Create and own the implementation of fun, engaging in-game events and other game content.
  • Design and deliver UI for in-game offers, promotional screens, and purchase flows (offer popups, sale banners, seasonal promotions).
  • Own the visual pipeline from brief to implementation, including asset handoff.
  • Maintain and evolve the UI component library and style guides to ensure consistency across features.
  • Rapidly iterate on A/B test variants — create multiple visual treatments and adapt based on performance data.
  • Collaborate closely with the monetization team on conversion-driven design decisions.
  • Participate in design reviews and contribute constructive feedback to peers.

Qualifications

  • At least 3 years of experience in game UI and understanding of game UI principles.
  • Hands-on experience designing monetization UI (offer screens, shop flows, promotional screens) — a strong advantage.
  • Familiarity with mobile game design patterns (LiveOps events, popups, progression screens).
  • Ability to work in a dynamic environment with quick decision-making within tight schedules.
  • Proficiency in Photoshop, Figma, and AI creative tools.
  • Strong design, drawing, color, composition, and conceptual ideation abilities.
  • Comfort with data-informed iteration — ability to create variants and adjust based on A/B results.
  • Understanding of asset production constraints (texture atlases, file sizes, animation-ready layers).
  • Fluent English.

#LI-Remote

Frequently Asked Questions

Is this Monetization Artist role fully remote?
Yes, the role is tagged #LI-Remote, indicating it is a remote position. However, candidates must be available within the CET ±3 hours timezone window.
What timezone do I need to work in for this role?
Moon Active requires availability in the CET ±3 hour timezone, which spans from UTC-1 to UTC+4, covering most of Europe, Africa, and parts of the Middle East.
What tools does the Monetization Artist need to be proficient in?
Proficiency in Photoshop, Figma, and AI creative tools is required. Understanding of asset production constraints like texture atlases and animation-ready layers is also expected.
Is experience with monetization UI specifically required?
It is listed as a strong advantage — hands-on experience designing offer screens, shop flows, and promotional screens will make your application stand out, though it is not listed as a hard requirement.
What level of experience is expected for this role?
The role requires at least 3 years of experience in game UI design, along with familiarity with mobile game design patterns such as LiveOps events, popups, and progression screens.
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