Jobs · Full-time

Remote 3D Environment Artist - Game Studio Cyprus — Columbus

LocationColumbus
CompanyHyperHug
Sourcejobicy
Posted2026-11-10 11:50:46

Traveler-Friendly Insight

This role at HyperHug is fully remote, with the company's main office in Cyprus but team members distributed globally. For digital nomads, this is a genuinely location-independent position — there are no stated timezone restrictions or mandatory overlap hours, suggesting a degree of async flexibility common in internationally distributed game studios.

Timezone considerations: While not explicitly stated, Cyprus operates on EET/EEST (UTC+2/+3). If the team has sync meetings, expect them to be scheduled within a European-friendly window. Nomads based in Lisbon (UTC+1), Bangkok (UTC+7), or Medellín (UTC-5) should factor in potential overlap requirements — Lisbon is the most compatible, while Southeast Asia and Latin America may require some early or late calls.

Visa & lifestyle fit: Since no allowed-country restrictions are listed, this appears open to applicants worldwide. Popular nomad hubs to consider:

  • Lisbon, Portugal — Digital Nomad Visa available, UTC+1, strong creative community, ~$2,000–2,500/mo living costs.
  • Bangkok, Thailand — LTR Visa or tourist visa, ~$1,200–1,800/mo, excellent infrastructure.
  • Medellín, Colombia — Digital Nomad Visa available, ~$1,000–1,500/mo, growing tech scene.

The company provides all software and tools, so no equipment budget is needed beyond your own hardware setup. No coworking allowance is mentioned explicitly.

HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We're developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we're always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.

As a 3D Environment & Prop Artist, you will be responsible for creating immersive, high-quality environments. You will work closely with the design and development teams to create believable open-world locations that support gameplay, exploration, and player immersion.

What You'll Be Doing:

  • Create high-quality 3D environment assets and props from concept to in-game implementation.
  • Develop both hero assets and modular asset kits for efficient world building.
  • Create high and low-poly models, UVs, textures, and materials optimized for mobile devices.
  • Build realistic locations, including terrain, vegetation, buildings, rocks, cliffs, and other world elements.
  • Collaborate with Level Designers to ensure environments support gameplay and visual goals.

Why You'll Enjoy Working With Us:

  • We provide all the software, plugins, AI tools, and asset libraries you need for your work.
  • High autonomy: we trust your expertise and don't micromanage.
  • Clear task planning with realistic deadlines.
  • Your visual ideas will directly shape the locations players explore.

What We Expect From You:

  • 3+ years of experience as a 3D Environment Artist.
  • Strong understanding of the full environment art pipeline, from blockout and high/low-poly modeling to texturing, material setup, and Unity integration.
  • Experience creating environments for mobile games (preferably open-world projects).
  • Solid knowledge of mobile optimization techniques, including polygon budgets, texture memory management, atlases, trim sheets, LODs, batching, draw calls, overdraw, and readability on small screens.
  • Ability to create both high-quality hero assets and reusable modular environment and prop kits.
  • Understanding of modular workflows, asset reusability, visual consistency, and efficient level construction.
  • Strong grasp of environment composition, player navigation, silhouettes, spatial logic, and visual storytelling.
  • Experience creating terrain, vegetation, rocks, cliffs, buildings, props, and other key open-world environment elements.
  • Ability to bring environment areas to final in-game quality while balancing art direction, gameplay requirements, and performance budgets.
  • Portfolio showcasing realistic environment art and locations.
  • English - B1+ level, Russian - C1 level.

A Strong Plus:

  • Experience working with Unity URP, including materials, shaders, lighting, post-processing, and rendering limitations.

What We Offer:

  • Competitive salary.
  • Remote work format.
  • A passionate and supportive team that values creativity and ownership.
  • Opportunities for professional growth.
  • A culture built on initiative, transparency, and collaboration.

Frequently Asked Questions

Is this 3D Environment Artist role fully remote?
Yes, HyperHug explicitly offers a remote work format and states that their team already works remotely from around the world, though the main office is in Cyprus.
What language skills are required for this position?
The role requires English at a B1+ level and Russian at a C1 (near-native) level, indicating the core team primarily communicates in Russian.
What game engine experience is needed?
Unity is required for in-game integration, and experience with Unity URP (materials, shaders, lighting, post-processing) is listed as a strong plus.
Does HyperHug provide software and tools for this role?
Yes, the company provides all necessary software, plugins, AI tools, and asset libraries needed for the job.
What is the salary for this position?
HyperHug lists a "competitive salary" but does not disclose specific figures in the job posting — candidates should inquire during the application or interview process.
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