Remote 3D Artist at HyperHug - Game Dev Anywhere — Columbus
Traveler-Friendly Insight
This role at HyperHug is explicitly fully remote, and the company already operates with a distributed international team — a strong green flag for digital nomads. The job posting doesn't specify required working hours or timezone windows, though the Cyprus headquarters (EET/EEST, UTC+2/+3) likely influences team meeting times. Expect some overlap with Eastern European or Middle Eastern business hours.
Language requirement note: C1-level Russian is required, which effectively targets Russian-speaking nomads. If you meet that criterion, this role works well from popular nomad hubs:
- Tbilisi, Georgia: UTC+4, low cost of living (~$1,000–$1,500/mo), strong Russian-speaking community, and a thriving expat/nomad scene — an ideal fit.
- Chiang Mai, Thailand: UTC+7 may push team calls to early morning, but affordable living (~$900–$1,400/mo) and excellent coworking infrastructure make it viable.
- Belgrade, Serbia: UTC+2, closely aligned with Cyprus HQ timezone, moderate costs (~$1,200–$1,800/mo), and visa-friendly for many nationalities.
No specific equipment stipend or coworking budget is mentioned. As a 3D artist working with Substance Painter and large texture files, ensure you have a capable machine and reliable high-speed internet before choosing your base. Cyprus itself offers a digital nomad visa, worth exploring if you want to work closer to HQ.
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We're developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we're always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
As a 3D Artist, you will specialize in creating high-quality, realistic textures and skin variations for weapons and in-game props. You will work closely with the design and development teams to create compelling, visually appealing 3D assets that enhance player immersion and drive gameplay mechanics.
What You'll Be Doing:
- Create high-quality, realistic textures and skin variations for weapons and props, following the established visual style of Oxide.
- Prepare and polish weapon and prop models for texturing, ensuring clean UVs and proper asset workflow.
- Optimize textures and materials to ensure excellent performance on mobile devices.
- Work closely with the art lead to maintain visual consistency across all skins and materials.
- Iterate on feedback quickly and efficiently in a fast-paced production environment.
- Collaborate with developers and technical artists to ensure smooth integration of assets into the game engine.
What We Expect From You:
- 1.5+ years of experience in 3D art in game development.
- Solid understanding of realistic texturing, including materials, roughness, dirt, and wear.
- Proficiency with Substance Painter, Photoshop, and at least one 3D modeling package (Blender, Maya, or 3ds Max).
- Basic knowledge of optimization techniques for mobile platforms.
- Ability to follow art direction and adapt to an existing visual style.
- Portfolio demonstrating prop and weapon texturing (skins, materials, or similar work).
- English — B1+ level; Russian — C1 level.
Bonus If You Have:
- Familiarity with Unity or other mobile game engines.
- Understanding of PBR workflows and mobile rendering constraints.
- Interest in survival shooters or realistic art.
What We Offer:
- Competitive salary.
- Remote work format.
- A passionate and supportive team that values creativity and ownership.
- Opportunities for professional growth.
- A culture built on initiative, transparency, and collaboration.